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Time palette homestuck6/3/2023 ![]() After all, the comic started at the dawn of Obama’s presidency, and when it finally came to a close in April of 2016, America was hurtling toward its own unpleasant denouement in November. These epilogue s not only tie off outstanding narrative questions, they also pose a deeper, more pressing set of questions about the social changes that have occurred in the decade since Homestuck began. The thing itself? A 190,000-word, two-part, nonlinear novel co-written by Hussie and fan creators Cephied_Variable, ctset, Lalo Hunt, and Aysha U. A week later, on 4/20 (blaze it, etc), the rest of the epilogue dropped. On 4/13 of this year, the tenth anniversary of Homestuck's beginning, an introduction to the epilogue went live. As the comic was coming to a close, Hussie had summarized the story as “a creation myth about kids in houses.” This statement was true but seemed jokingly reductive. The main characters (around a dozen remained after the deaths of, like, 50 others?) escaped their reality-devouring archnemesis and, it was presumed, could live happily ever after. Indeed, the argument I want to make is that Homestuck itself is in fact a story about the internet, what it means to be here now, and what it means to have spent ten years (or more) living your life online.īut in 2016, Homestuck did seem to be finished, or as finished as anything so outrageously, self-indulgently complex could be. At the height of its multimedia breadth and narrative complexity, Homestuck felt so woven into the fabric of the internet that it was hard to imagine it ever ending. The narrative of Homestuck, simply put, is about a group of four young teens, a set of online friends who play a reality-warping cooperative game that both destroys all life on Earth (twice, after they ‘reboot’ the game about two-thirds through) and ostensibly provides its players the power to create a new universe that they can rule as immortal gods.
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